
Native ze_is_user_zombie ( id ) // Check if user is zombie native ze_get_zombie_type ( id ) // Get zombie type (Host (0) = Normal Zombie / Origin (1) = Boss of First Zombie) native ze_set_user_zombie ( id, zombietype ) // Set user into zombie (zombie_type just like ze_get_zombie_type native) native ze_set_user_human ( id ) // Set user into human) native ze_set_stopgame ( stop_type, onoff ) // On/Off Part in game to make custom game play (stop_type is the part of game to stop: 1 = Stop in New round, 2 = Stop in Zombie Appear, 3 = Stop in Zombie Release) native ze_reset_gameplay ( restart ) // Reset Gameplay (Solve the ze_set_stopgame) See more in zombie_escape.inc Findįorward ze_user_infected ( id, infector ) // Call when zombie get infect (if First Zombie, infector return 0) forward ze_user_humanized ( id ) // Call when human spawn forward ze_gamestart ( starttype ) // Call when gamestart (0 = New Round / 1 = Zombie Appear (Freezing) / 2 = Zombie Release) forward ze_roundend ( winteam ) // Call when round end (1 = Team Zombie / 2 = Team Human) This mod only work with map had prefix "ze_" otherwise the mod will auto disable (so you can play this mod with other mod). Then compile the plugin and put it to plugins folder, then go the configs/plugins.ini and add the name of plugin to it. I have packed all necessary files, so download and extract Required: Orpheu Modules (Block Round End & Terminate Round) * How to Install: Orpheu * Zombie Escape Mod:

* (Don't forget to change the map prefix to "ze_" otherwise the mod won't work) so What can you config in zombie-escape.ini ? Check the zombie-escape.ini in configs folder Picture (Test With Bot) ( Version: 2.0 ) Videos (Test With Real Player) ( Version: 1.8 ) And the Statatics: So everyone will know who is fastest and stay alive for a long time

While Playing, player could buying Extra Item and have If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail Because the map light is dark (d) so Zombies had NightVision (New & No Lag) Zombies had high health, but humans's Weapons also had high knockback power. Human have to run to the goal and still alive.

human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human. When round start, the system will countdown for 20 seconds, while counting. This is a gameplay called "Zombie Escape", play in a big map.
