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Terraria how to mods
Terraria how to mods






terraria how to mods

Upon first inspection you will find multiple files, and a folder.

terraria how to mods

if my mod was 'JofairdensMod' then the 'JofairdensMod' folder should now reside in /Mod Sources, so the path is as follows: /Mod Sources/JofairdensMod Windows: %UserProfile%/Documents/My Games/Terraria/ModLoader/Mod SourcesĮ.g.Linux: ~/.local/share/Terraria/ModLoader/Mod Sources OR $XDG_DATA_HOME/Terraria/ModLoader/Mod Sources.Mac: /Users/account/Library/Application Support/Terraria/ModLoader/Mod Sources.Unzip the zip to the Terraria 'Mod Sources' (the WHOLE folder, not the contents only) The location for this place is as follows: You will need an application such as 7zip to unpack this, Windows 10 can also unpack natively, however. Upon downloading, you will find that it has generated a.

terraria how to mods

Also note thatif you have installed Terraria in a different location (not in C:\ for example), the reference to Terraria.exe will be broken and you'll need to add it manually. The latter is considered ugly by most developers, so going with the former is your safest bet and the most common convention in mods. My Super Sword becomes MySuperSword or My_Super_Sword. Noteworthy: you should never use whitespaces for most of this stuff (as these are internal names), either don't use spaces at all or use hyphens. It is common to end your mod name with 'Mod' so for example if I'm considering "Jofairden's Mod" I should name it "JofairdensMod", you should delete all special characters. You will be greeted by a few textboxes, fill these in and hit the generate button. It is recommended to use jopo's 'mod skeleton generator' which does most work for you, so let's go ahaid and do that. To get started, you're going to need a so called: 'mod skeleton' These are simply the base files you will need to get started.








Terraria how to mods