
UFO: Afterlight is the next instalment in the "UFO: Aftermath" and "UFO: Aftershock" series, bringing a completely new insight to the story of Aftershock, this time from the perspective of lonely human inhabitants on Mars combination of global strategy and tactical missions completely new story built on the events from UFO: Aftershock large number of new technologies, weapons and equipment to develop completely new environments on a different planet than Earth highly replayable game because of the player’s key decisions on diplomacy and research strong RPG elements, the player knows his team by names. Their journey will span generations and continents as they strive to once again bring peace to their beleaguered world, even as the cost of their own souls.

Born into this world perched unknowingly on the brink of the apocalypse, a young man by the name of Leonhardt and his descendants are the last, best hope for Agarest.
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Imprisoned for millennia, its bonds have begun to weaken, and as they do, a shadow once again spreads across the surface of the world. Although the gods are long dead, the withering darkness that began and fueled their war is not.

The gods wept for their paradise, and in a final act of creation, sacrificed themselves to bring life back to its charred and twisted surface. As is the way in war, many died on both sides, gods and mortals alike, and the war left Agarest broken, blackened, and dead. Armies such as the world had never seen before, and would never see again, clashed in the skies of Agarest, across its surface, and even in the caverns that wound their way through its interior. Not a simple war between mortals, easily ended by divine intervention, but a war that split the gods themselves.
